AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Argentina - Q3 2022
Discover the performance trends of the top 5 boxing games on iOS in Argentina during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on iOS in Argentina showed varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for each game.
Punch Guys from Rollic Games saw fluctuating download numbers, starting with around 607 downloads in early July and tapering down to 117 by the end of September. Revenue for the game was minimal, with slight peaks of $3 in early August and $8 in mid-September. Active user numbers reflected a similar trend, peaking at 522 in late August before declining to 280 by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. experienced a notable increase in downloads towards the end of the quarter, rising from 47 in late August to 880 by the last week of September. Revenue also saw a spike, reaching $48 in the final week. The game’s active user base grew significantly, starting at 117 in late August and reaching 1.3K by the end of September.
MMA Manager 2: Ultimate Fight from Prey Studios had a mixed quarter. Downloads were highest in late July with 439, but dropped sharply to single digits by mid-August. Revenue followed a sporadic pattern, peaking at $27 in early August. Active users decreased steadily from 583 in early August to 130 by the end of September.
EA SPORTS™ UFC® 2 from Electronic Arts showed a steady decline in downloads throughout the quarter, starting at 393 in late June and ending at 99 in late September. Revenue was mostly stagnant, with occasional small peaks, the highest being $18 in early July. Active users decreased from 766 in late June to 355 by the end of September.
I, The One - Fighting Games from Azur Interactive Games Limited had a relatively stable performance. Downloads increased gradually from 73 in late June to 75 by the end of September. Active users saw a steady rise, starting at 420 in late June and reaching 536 by the end of the quarter.
These insights highlight the dynamic nature of user engagement and revenue generation for boxing games in the Argentinian iOS market. For more detailed insights, visit Sensor Tower.